The only winning move is not to play.
How about a nice game of chess?
Sorry, I don't understand 'computer'
That's a shame. :C
A fine RPG.
First off, the visuals are great, great artwork and menus. I also enjoyed the music, it sets the tone for the game well. The battle system is the basic Final Fantasy formula, which works OK.
The game just seems a little limited without control over equipment. There's no loot, except for the occasional healing item, which are really the only items in the game, besides the signets, and those are basically just like enchanted amulets/rings/etc.
The customizations just comes from the skills and the talents, which are good, and the pie graphs on the skills page was a nice addition.
After a while, the game seems to feel repetitive, but most RPGs are that way after a while. It requires quite a bit of grinding, not that grinding is necessarily a bad thing.
The characters themselves are pretty bland... The young hero, the strong warrior, and the mysterious mage. The story was not really anything special, but was good enough.
Overall, a fine RPG, and worth at least a try. 7.5/10
Oh, you evil son of a bitch. (;
I will get you eventually, Human Test Subject!
Oh, and just 5 things? Weak, add more please. Those other ones were too easy. :D
They always do :(
To the review below me:
I agree with Ironosaur.
This Flash is just a 5-minute deal you probably did while bored. Boring, the buttons are messed up, and painfully short. The particle effect was actually the only good thing I see about it, and that gets a 1.
Average button game, average flaws.
First off, you can cheat by pressing TAB to scroll through the buttons. To disable this, put this on your movie clip actions: instanceName.tabEnabled=false;
Also, it is short and fairly easy. Slightly entertaining, like most button games, but overall, not that good.
Way too easy. Beat it on my first try only with one loss of life. There should be a difficulty button, with hard, medium, etc., and with the harder it gets the less HP you have. Great game, one flaw, but still not as good as madness interactive.
Another ragdoll game...
Only this one is 7.1 MB. Many people (especially the ones with slow modems) would prefer you to export the music differently to drop the file size, such as making it play as an MP3 or decreasing the bit rate. To do this in CS3, right click the music in the library, then click on properties, then change the export settings. This also looks like you made it with a tutorial. A 2 for effort though.
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